The source of color shading
Non-uniformity of color is a consequence of using cameras with more pixels in thinner phones: CMOS sensors are inherently very sensitive to infrared radiation, so for camera applications, it is necessary to eliminate this to avoid distorted color reproduction. This requires the use of a filter (called an IR filter) to block undesirable infra-red light. Conventional filters used to block this unwanted infrared are of the interferential type. These have the advantages of
- High transmission in the wanted part of the light spectrum
- A sharp cutoff at the chosen wavelength
- Very low transmission at longer wavelengths
This response would be theoretically almost ideal, except for one unfortunate side effect of their operating principle – the exact wavelength at which the cutoff occurs changes depending on the angle of incidence of the incoming light rays. The compact size of camera modules used in mobile phones, coupled with relatively wide angle lenses, means the lens is very close to the sensor, which thus receives light at angles that can become quite steep in the corners of the image. The result is an unpredictable variation in the color response across the field – this is made all the more variable as it depends on the exact wavelengths present in the incoming light, and hence on both picture content and scene illumination.
Other sensor-related issues compound the problem, and even tiny unit-to-unit manufacturing variations lead to quite marked variations. Moreover, this flaw is highly dependent on the type of light sources (illuminants) in the scene. It’s important to appreciate that this phenomenon of color shading is quite separate from basic lens shading that causes a color-neutral reduction of brightness away from the center of the image, which is much easier to correct for.
Other factors also come into play: the exact angle at which the IR filter is mounted with respect to the sensor is subject to a spread of manufacturing mechanical tolerances, potentially leading to off- center shading.
The problem is made even worse under lighting conditions other than pure daylight or incandescent lighting, involving light sources such as fluorescents, LED, and discharge lamps. Unlike the former, these light sources do not have a continuous spectrum, but simulate a more-or-less ‘white’ light using a number of fairly narrow-band spectral components, chosen and combined so as to give satisfactory color rendering to the human eye. In such cases, these relatively narrow band components at the red end of the spectrum may lie close to the interferential filter cutoff, and so be dramatically affected by the change caused by the angle of incidence.
